class LMNTSpeech : MonoBehavior
This is the primary class you'll interact with when using LMNT. You can acquire a reference
to an instance of this class by calling
GetComponent from your script.
This coroutine allows you to prefetch the dialogue from the network. It is not necessary to call this coroutine, but doing so can reduce the perceived latency of the network call.
For example, you could call
Prefetch inside the
Talk (described below) at a later time, e.g. on a game event.
This coroutine begins playback of the configured dialogue. Note that if
Prefetch was not called
prior to calling
Talk, this coroutine will start a network request to get the dialogue.